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Dragon master spell caster gameplay
Dragon master spell caster gameplay












dragon master spell caster gameplay

Top students studied for up to 11 years (or more) and graduated with level 5 in every magic discipline. Some rooms were over level 100, with at least 1,000% bonus to efficiency. Of these, 416 were Archmages (and many archmages more were rerolled attempting to the last two futures). In campaign mode, each area lasts about 12 years my attempt took me 135 years, during which reached 1,243 prestige points and trained nearly 5,000 students (4,817 to be precise). There is no achievement for this, but I fancied the challenge, so set out to get all possible futures. However, curiously, the Headmaster’s futures list contains 165 possible futures, so something needs updating. Game length is set to ‘shortest’ (learning rate +20%) and difficulty is set to ‘novice’ (needs slow 30% slower).Īs at v1.01, ‘General Statistics’ lists 156 possible graduation futures. I use ‘quick play’ with ‘Endless game’ and ‘Spell books’ enabled.

#Dragon master spell caster gameplay update

Gazebos are particularly problematic.ĭungeon exploration was a one-time, one-shot event, but v1.10 added an update for new dungeons to be available over time. If you put something like a gazebo, observatory, pig chamber or greenhouse in the wrong place, it can cause a lot of problems as you can’t build directly on top of them. No evil army attack, no pressure, time to explore, but not endlessly! Once you plonk a room down, it is fixed. This is the ultimate exploration mode for the game. Play at 1x and you can indeed explore and play the game up close.

dragon master spell caster gameplay

I spent most of my time jumping between pause and 1x, 2x, 3x game speed. The trailers employ a lot of zooming in to the action for effect and while you can do that – and it’s fun – it’s not generally how you play the game as there’s a lot going on. Sometimes it’s just not possible, or the most beneficial option to pay your hard-earned points to keep a small skeleton horde from attacking your school. The notifications can get a little repetitive, but the randomization of the cards, and buffs and debuffs of different areas (and for finishing a level) keep it interesting. If you don’t have any type of alchemy classroom in your school then you won’t be generating any alchemy points. Or perhaps an event is going on- which requires you to pay in alchemy points. You use these energy points to draw a card from the alchemy-themed deck. For example, An alchemy classroom will generate alchemical energy. You get money from students in the school, and you get various types of energy from various types of classrooms. You know, actually, play the game! You cannot directly move students, but you can control what types of classes they will take, and you can take 4 that you select out on dungeon missions, which resembles more like a card game.Įven though a lot is randomized, the game does require you to think. It will pause itself to give you time to make a decision. You use these cards to build your school and watch it come alive like an aquarium simulator, BUT a highly interactive one.Ĭonstant notifications will pop up from the King, the neighbouring peasants, the Orc tribe, etc… It’s not a game that you can just have on in the background. You might get a school pet, a decoration, a classroom for your magic university… etc. “Spellcaster University” is unlike any game I’ve played before. This is more of a guide than a review, but I found the perfect game review on GOG, so, take it away, Igasho:

dragon master spell caster gameplay

This is the long version, for the quick answers, I have added a bullet point guide to Spellcaster University cards.














Dragon master spell caster gameplay